Version: 1.1 | Added: 2009-05-12 | Last Edited: 2013-11-05 | File Size: 129.58 K | Downloads: 4723 |
Description:1. IntroductionHey all! Ever wanted a totally new landmass to explore, with a mysterious story, ferocious creatures, and lots of intrigue? Well here you go! This mod adds Wyndelheim Island, a medium sized island west of the Mortrag Glacier, to the game. The story point of this mod is to discover the story of Wyndelheim Island, through the use of 5 story stones hidden throughout the island. Beware though, the northern winds tell of dangerous creatures and foul magic on the island. You will need to use every ounce of strength, intelligent, and lucky you have to explore it and live. 2. Beginning To begin this mod, first unzip it into your Data Files directory, then check the "Northern Winds" box in your Data Files menu in the Morrowind Launcher. After that, go to Khuul and you'll find a new shipmaster who'll take you to Wyndelheim Island. He isn't a talkative fellow, so don't expect him to say anything about the island. After you get on the island, head West to the rock formation that looks like a hand, and activate the thumb to get started. The rest is up to you! Happy exploring! 3. Recommendations I would be at least level 25 with one CE restore health enchantment. You'll find great weapons on the island, but you definitely will need them. Actually there's one great weapon of each kind on the island, so be on the lookout for them! Other than that you should have some restore health potions, and something that will levitate you, in case you need a quick escape (which you might). Good luck and have fun! | ||||
Submitted by: Anonymous | Submitter Comments: | |||
Mirror: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id;=192 | ||||
Admin Comments:Landmass: adds small island with quest, creatures, weapons; has readmeNorthern Winds V1.1.esp Contains 87 dirty references - this mod will require cleaning before use. |