SOLID - The Single Responsibility Principle (SRP) The Single Responsibility Principle (SRP) is the "S" in SOLID, and it states that: A class should have only one reason to change. In simple terms, a class should be responsible for only one thing. If a class handles multiple responsibilities, it becomes harder to maintain and modify without affecting unrelated functionality. Benefits of SRP: 1. Easier maintenance: When a class has only one responsibility, changes are less likely to have unexpected side effects. 2. Improved testability: You can write focused unit tests for each responsibility. 3. Separation of concerns: It's clear which class handles which functionality, making the code easier to understand. Conclusion Following the Single Responsibility Principle helps keep classes focused and manageable. In larger systems, this will result in fewer bugs, easier modifications, and a more modular codebase. Have you encountered a situation where violating SRP made a project harder to maintain? How did you resolve it, and what changes did you implement to avoid similar issues in the future?
When designing classes, ask yourself: “What is this class responsible for?” If the answer involves more than one clear responsibility, consider splitting the functionality into separate classes or modules.
Nice visuals , thanks for sharing 👍🏻
Useful tips
Very informative
Great advice, thanks for sharing
This is not SRP this is isolation principle hhhhh. The first is enough to implement SRP
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5moSRP is not just about limiting responsibilities but also about identifying what constitutes a "reason to change." This requires understanding the domain and purpose of the class deeply. Applying SRP ensures your code remains modular, scalable, and resilient to future changes.