Version: v1.1 | Added: 2010-02-20 | Last Edited: 2013-04-07 | File Size: 504.26 K | Downloads: 946 |
Description:"The island fortress of Firemoth was taken by the skeleton army of Grurn years ago. It's time to take it back. Sellus Gravius, Captain of the Seyda Neen Census and Excise Office, hires you to lead a band of adventurers to the Fort."The islands of Firemoth are now interior cells, removing any landmass conflicts. Many of the issues from the original Siege at Firemoth (like the local reference issues) have been resolved. The plug-in's also cleaned up. Ask "latest rumors" with any Imperial Legion guard to receive a Journal Update to start the quest. The overhead map doesn't display the water correctly while in the Firemoth islands interior, due to the size. Other than that, there shouldn't be any other issues with it as an interior. Note: This contains the Lich model included with the original Siege at Firemoth plug-in. If you have Tribunal installed, it already comes with this model and texture. [b]Changelog:[/b]v1.1 - increased compatibility with character generation altering plug-ins. v1.0 - initial release | ||||
Submitted by: None | Submitter Comments:This mod was copied from Planet Elder Scrolls. | |||
Mirror: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id;=8268 | ||||
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