CDEFGHIJK
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Hand (Size 6):Buried:Displayed:Discarded:Recharged:Draw:Unknown Cards Left:
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Abadar's LawThe CricketMajor Cure5
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Iomedae's JusticeDeathgripSoothing WordRandom from Discarded:Total Deck:
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Good OmenBanner of the Ancient KingsHoly Light10
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The Healing LightMorningstar +1Brute Force ShieldRandom from Hand:Random Card of Type:
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Sarenrae's LightHoly SymbolAny
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Glorious WarhammerAidReloaded:
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Divine FortunePush cards up to fill empty space.
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Heal X cards.
Enter X Below.
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Set Aside / Traded:0
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Urgathoa's Gluttony
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Recovery:Remove Disease
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The Theater
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Healing Text:
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Attempt to Recover all cards in Recovery by rolling:
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Other:
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[b]Hero Points:[/b] 2
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[b]Shirt reroll:[/b] available1d10+4 + 1d6
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Warning! You have cards in Hand that aren't listed in "DON'T LOOK!"!
Warning! You have cards Recharged that aren't listed in "DON'T LOOK!"!
Warning! You have cards Set Aside that aren't listed in "DON'T LOOK!"!
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(Optional) Current Location:Crypt
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Leave notes here for your team - Support/Movement/Other:Copy/paste from here:Recovery Text:
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[quote=Kyra] [b]Hand: [url=https://pacg.fandom.com/wiki/Abadar%27s_Law]Abadar's Law[/url], [url=https://pacg.fandom.com/wiki/Iomedae%27s_Justice]Iomedae's Justice[/url], [url=]Good Omen[/url], [url=https://pacg.fandom.com/wiki/The_Healing_Light]The Healing Light[/url], [url=https://pacg.fandom.com/wiki/Sarenrae%27s_Light]Sarenrae's Light[/url], [url=https://pacg.fandom.com/wiki/Glorious_Warhammer]Glorious Warhammer[/url], [/b]
[b]Displayed:[/b]
[b]Deck:[/b] 10 [b]Discard:[/b] 4 [b]Buried:[/b] 0
[b]Current Location: [/b]Crypt
[b]Hero Points:[/b] 2
[b]Shirt reroll:[/b] available
[b]NOTES:[/b]
[b]Movement: [/b]Follow the most hurt character
[b]Other: [/b]Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes or Divine/healing boon
[/quote]
[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]The Prince of Pain, Divine Insight, Wall of Light, Sacred Candle, Ruan Mirukova
[b][i]Recharged: [/i][/b]Major Cure, Soothing Word, Holy Light, Brute Force Shield, Holy Symbol, Aid, Divine Fortune,
[b][i]Discard Pile: [/i][/b][s]The Cricket, Deathgrip, Banner of the Ancient Kings, Morningstar +1, [/s]
[b][i]Buried Pile: [/i][/b][/spoiler]
[spoiler=Skills and Powers][b]SKILLS[/b]
[b]Strength d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [ooc]☐ +3[/ooc]
Melee: Strength +2
[b]Dexterity d4[/b] [ooc]☐ +1[/ooc]
[b]Constitution d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Intelligence d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Wisdom d10[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
Divine: Wisdom +3
[b]Charisma d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
Diplomacy: Charisma + 1



Favored Card: Blessing
[b]Hand Size: [/b]5 [b]☑ 6[/b]
[b]Proficiencies:[/b]
[b]Armor[/b], [b]Divine[/b]
[b]POWERS:[/b]

On a local check against an Outsider or Undead bane (☑or against a divine or healing boon), add 1d4 (☑ 1d6) and the Magic trait.
At the end of your turn, you may recharge a Divine card to heal a local character a card.
☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.

Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.




[/spoiler]
[ooc]Kyra ends her turn.[/ooc]

[ooc]Kyra attempts to recover all cards in her Recovery pile.[/ooc]
[dice=Divine Fortune: Divine 13]1d10+4 + 1d6[/dice] -> [ooc][b]Divine Fortune recharged discarded[/b].[/ooc]

[ooc]Kyra resets her hand.[/ooc]
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Follow the most hurt character
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Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes or Divine/healing boon
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[quote=Kyra] [b]Hand: [url=https://pacg.fandom.com/wiki/Abadar%27s_Law]Abadar's Law[/url], [url=https://pacg.fandom.com/wiki/Iomedae%27s_Justice]Iomedae's Justice[/url], [url=]Good Omen[/url], [url=https://pacg.fandom.com/wiki/The_Healing_Light]The Healing Light[/url], [url=https://pacg.fandom.com/wiki/Sarenrae%27s_Light]Sarenrae's Light[/url], [url=https://pacg.fandom.com/wiki/Glorious_Warhammer]Glorious Warhammer[/url], [/b]
Character Name:Pronoun:Marked Scourges:
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[b]Displayed:[/b] KyraherDAZED
[spoiler=Dazed][b]While Marked:[/b]
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.[/spoiler]
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[b]Deck:[/b] 10 [b]Discard:[/b] 4 [b]Buried:[/b] 0
Hand Size:Recovery Skill:DRAINED
[spoiler=Drained][b]While Marked:[/b]
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler]
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[b]Current Location: [/b]Crypt
[b]Hero Points:[/b] 2
[b]Shirt reroll:[/b] available
6DivineENTANGLED
[spoiler=Entangled][b]While Marked:[/b]
You cannot evade or move.

When your location is closed, remove this scourge.[/spoiler]
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[b]NOTES:[/b]
[b]Movement: [/b]Follow the most hurt character
[b]Other: [/b]Will heal a local character at the end of my turn. Add d6 and Magic vs local Undead/Outsider banes or Divine/healing boon
Draw from Reload first?Sort Hand on Push?EXHAUSTED
[spoiler=Exhausted][b]While Marked:[/b]
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.[/spoiler]
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[/quote]FRIGHTENED
[spoiler=Frightened][b]While Marked:[/b]
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.[/spoiler]
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[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]The Prince of Pain, Divine Insight, Wall of Light, Sacred Candle, Ruan Mirukova
[b][i]Recharged: [/i][/b]Major Cure, Soothing Word, Holy Light, Brute Force Shield, Holy Symbol, Aid, Divine Fortune,
[b][i]Discard Pile: [/i][/b][s]The Cricket, Deathgrip, Banner of the Ancient Kings, Morningstar +1, [/s]
[b][i]Buried Pile: [/i][/b][/spoiler]
Hide Warning Messages?
Card Type colors?POISONED
[spoiler=Poisoned][b]While Marked:[/b]
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[spoiler=Skills and Powers][b]SKILLS[/b]
WOUNDED
[spoiler=Wounded][b]While Marked:[/b]
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[b]Strength d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [ooc]☐ +3[/ooc]
PLAGUED (Curse)
[spoiler=Plagued][b]While Marked:[/b]
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler]
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Melee: Strength +2
HONOR-TESTED (Curse)
[spoiler=Honor-Tested][b]While Marked:[/b]
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.[/spoiler]
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[b]Dexterity d4[/b] [ooc]☐ +1[/ooc]
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[b]Constitution d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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[b]Intelligence d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
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[b]Wisdom d10[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
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Divine: Wisdom +3
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[b]Charisma d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
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Diplomacy: Charisma + 1
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Favored Card: Blessing
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[b]Hand Size: [/b]5 [b]☑ 6[/b]
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[b]Proficiencies:[/b]
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[b]Armor[/b], [b]Divine[/b]
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[b]POWERS:[/b]
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On a local check against an Outsider or Undead bane (☑or against a divine or healing boon), add 1d4 (☑ 1d6) and the Magic trait.
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At the end of your turn, you may recharge a Divine card to heal a local character a card.
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☐ Gain the skills Fortitude: Constitution +2 and Perception: Wisdom +2.
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Tyrant of the Harrow: Discard a Harrow blessing from the vault at the start of each scenario.
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[/spoiler]
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